FDisplayClusterConfigurationPostRender_Override

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MacOS
Linux

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h

Include

#include "DisplayClusterConfigurationTypes_PostRender.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationPostRender_Override

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bAllowOverride

Disable default render, and resolve SourceTexture to viewport.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bShouldUseTextureRegion

Use TextureRegion rect on SourceTexture to resolve.

Public variable UProperty Category, EditAnywhere

UTexture2D *...

 

SourceTexture

This texture resolved to target.

Public variable UProperty Category, EditAnywhere, Meta

FDisplayCluster...

 

TextureRegion

Resolve this region from OverrideTexture.

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