Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h |
Include |
#include "DisplayClusterConfigurationTypes_PostRender.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationPostRender_Override
Name | Description | ||
---|---|---|---|
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bAllowOverride |
Disable default render, and resolve SourceTexture to viewport. |
|
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bShouldUseTextureRegion |
Use TextureRegion rect on SourceTexture to resolve. |
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|
UTexture2D *... |
SourceTexture |
This texture resolved to target. |
|
TextureRegion |
Resolve this region from OverrideTexture. |