Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h |
Include |
#include "DisplayClusterConfigurationTypes_Viewport.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationViewport_Overscan
Name | Description | ||
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float |
Bottom |
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bOversize |
If true (increased RTT size, same image quality) - increase the RTT size from overscan_pixel or overscan_percent (of actual size) If false (same RTT size, loss of image quality) - use the original viewport size to render overscan, but finally the small inner rectangle copy into the frame |
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float |
Left |
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Mode |
Allow Render overscan. |
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float |
Right |
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float |
Top |