FDisplayClusterConfigurationViewport_Overscan

Windows
MacOS
Linux

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h

Include

#include "DisplayClusterConfigurationTypes_Viewport.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationViewport_Overscan

Variables

Name Description

Public variable UProperty Category, EditAnywhere

float

 

Bottom

Public variable UProperty Category, EditAnywhere

bool

 

bOversize

If true (increased RTT size, same image quality) - increase the RTT size from overscan_pixel or overscan_percent (of actual size) If false (same RTT size, loss of image quality) - use the original viewport size to render overscan, but finally the small inner rectangle copy into the frame

Public variable UProperty Category, EditAnywhere

float

 

Left

Public variable UProperty Category, EditAnywhere

EDisplayCluster...

 

Mode

Allow Render overscan.

Public variable UProperty Category, EditAnywhere

float

 

Right

Public variable UProperty Category, EditAnywhere

float

 

Top

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