FDisplayClusterConfigurationViewportPreview
Module
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DisplayClusterConfiguration
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Header
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/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h
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Include
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#include "DisplayClusterConfigurationTypes_Viewport.h"
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[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationViewportPreview
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bool
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bEnable
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Allow preview render.
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FString
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PreviewNodeId
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Render single node preview or whole cluster.
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float
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PreviewRenderTargetRatioMult
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Preview texture size get from viewport, and scaled by this value.
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int
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TickPerFrame
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Update preview texture period in tick.
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