FDisplayClusterConfigurationViewportPreview

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MacOS
Linux

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h

Include

#include "DisplayClusterConfigurationTypes_Viewport.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationViewportPreview

Variables

Name Description

Public variable UProperty

bool

 

bEnable

Allow preview render.

Public variable UProperty

FString

 

PreviewNodeId

Render single node preview or whole cluster.

Public variable UProperty

float

 

PreviewRenderTargetRatioMult

Preview texture size get from viewport, and scaled by this value.

Public variable UProperty

int

 

TickPerFrame

Update preview texture period in tick.

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