FDisplayClusterConfigurationRenderFrame

This struct now stored in [UDisplayClusterConfigurationData](API\Plugins\DisplayClusterConfiguration\UDisplayClusterConfigurationData), and replicated with MultiUser.

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MacOS
Linux

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h

Include

#include "DisplayClusterConfigurationTypes_Viewport.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationRenderFrame

Remarks

This struct now stored in UDisplayClusterConfigurationData, and replicated with MultiUser.

Variables

Name Description

Public variable UProperty

bool

 

bAllowRenderTargetAtlasing

Performance: Allow merge multiple viewports on single RTT with atlasing (required for bAllowViewFamilyMergeOptimization) [not implemented yet] Experimental

Public variable UProperty Category, EditAnywhere

bool

 

bAllowWarpBlend

Allow warpblend render.

Public variable UProperty

bool

 

bShouldUseParentViewportRenderFamily

Performance: Allow to use parent ViewFamily from parent viewport (icvfx has child viewports: lightcard and chromakey with prj_view matrices copied from parent viewport. May sense to use same viewfamily?) [not implemented yet] Experimental

Public variable UProperty Category, EditAnywhere, Meta

float

 

ClusterBufferRatioMult

Multiply all buffer ratios for whole cluster by this value.

Public variable UProperty Category, EditAnywhere, Meta

float

 

ClusterICVFXOuterViewportRenderTargetRatioMult

Multiply all downscale ratio inside icvfx outer viewports settings for whole cluster.

Public variable UProperty Category, EditAnywhere, Meta

float

 

ClusterRenderTargetRatioMult

Multiply all downscale ratio inside all viewports settings for whole cluster.

Public variable UProperty Category, EditAnywhere

EDisplayCluster...

 

MultiGPUMode

Performance: Allow change global MGPU settings.

Public variable UProperty

EDisplayCluster...

 

ViewFamilyMode

Performance: Allow viewfamily merge optimization (render multiple viewports contexts within single family) [not implemented yet] Experimental

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