Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h |
Include |
#include "DisplayClusterConfigurationTypes_Viewport.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FDisplayClusterConfigurationRenderFrame
This struct now stored in UDisplayClusterConfigurationData, and replicated with MultiUser.
Name | Description | ||
---|---|---|---|
|
bAllowRenderTargetAtlasing |
Performance: Allow merge multiple viewports on single RTT with atlasing (required for bAllowViewFamilyMergeOptimization) [not implemented yet] Experimental |
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|
bAllowWarpBlend |
Allow warpblend render. |
|
|
bShouldUseParentViewportRenderFamily |
Performance: Allow to use parent ViewFamily from parent viewport (icvfx has child viewports: lightcard and chromakey with prj_view matrices copied from parent viewport. May sense to use same viewfamily?) [not implemented yet] Experimental |
|
|
float |
ClusterBufferRatioMult |
Multiply all buffer ratios for whole cluster by this value. |
|
float |
ClusterICVFXOuterViewportRenderTargetRatioMult |
Multiply all downscale ratio inside icvfx outer viewports settings for whole cluster. |
|
float |
ClusterRenderTargetRatioMult |
Multiply all downscale ratio inside all viewports settings for whole cluster. |
|
MultiGPUMode |
Performance: Allow change global MGPU settings. |
|
|
ViewFamilyMode |
Performance: Allow viewfamily merge optimization (render multiple viewports contexts within single family) [not implemented yet] Experimental |