UDisplayClusterConfigurationSceneComponentMesh

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Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationSceneComponentMesh : public UDisplayClusterConfigurationSceneComponent

Variables

Name Description

Public variable UProperty Category, EditAnywhere

UStaticMesh ...

 

Asset

Public variable UProperty

FString

 

AssetPath

Constructors

Name Description

Public function

UDisplayClusterConfigurationSceneComponentMesh()

Public function

UDisplayClusterConfigurationSceneComponentMesh

(
    const FString& InParentId,
    const FVector& InLocation,
    const FRotator& InRotation,
    const FString& InTrackerId,
    int32 InTrackerCh,
    const FString& InAssetPath
)

Functions

Name Description

Public function

void

 

LoadAssets()

Load static mesh from AssetPath

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