UDisplayClusterConfigurationCluster

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Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationCluster : public UDisplayClusterConfigurationData_Base

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bUseOverallClusterPostProcess

Apply the global cluster post process settings to all viewports.

Public variable UProperty instanced

TMap< FString, ...

 

HostDisplayData

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

MasterNode

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

Network

Public variable UProperty Category, Meta editfixedsize, instanced, visibleinstanceonly

TMap< FString, ...

 

Nodes

Public variable UProperty Category, EditAnywhere, Meta

FDisplayCluster...

 

OverallClusterPostProcessSettings

Global cluster post process settings.

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

Sync

Functions

Name Description

Public function Const

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Return all references to meshes from policy, and other.

Overridden from UDisplayClusterConfigurationData_Base

Name Description

Protected function Virtual

void

 

GetObjectsToExport

(
    TArray< UObject* >& OutObject...
)

Called before saving to collect objects which should be exported as a sub object block.

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