| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h |
Include |
#include "DisplayClusterConfigurationTypes.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationCluster : public UDisplayClusterConfigurationData_Base
Name | Description | ||
---|---|---|---|
|
bUseOverallClusterPostProcess |
Apply the global cluster post process settings to all viewports. |
|
|
HostDisplayData |
||
|
MasterNode |
||
|
Network |
||
|
Nodes |
||
|
OverallClusterPostProcessSettings |
Global cluster post process settings. |
|
|
Sync |
Name | Description | ||
---|---|---|---|
|
GetReferencedMeshNames |
Return all references to meshes from policy, and other. |
Name | Description | ||
---|---|---|---|
|
GetObjectsToExport |
Called before saving to collect objects which should be exported as a sub object block. |