UDisplayClusterConfigurationClusterNode

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationClusterNode : public UDisplayClusterConfigurationData_Base

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bFixedAspectRatio

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsEnabled

Public variable UProperty Category, EditAnywhere

bool

 

bIsFullscreen

Public variable UProperty Category, EditAnywhere

bool

 

bIsSoundEnabled

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsVisible

Public variable UProperty Category, EditAnywhere, Meta

FString

 

Host

Public variable

FOnPostEditChan...

 

OnPostEditChangeChainProperty

Public variable UProperty Category, Meta visibleinstanceonly

TMap< FString, ...

 

Postprocess

Public variable UProperty Category, EditDefaultsOnly

FDisplayCluster...

 

PreviewImage

Public variable UProperty Category, Meta editfixedsize, instanced, visibleinstanceonly

TMap< FString, ...

 

Viewports

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

WindowRect

Constructors

Functions

Name Description

Public function Const

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Return all references to meshes from policy, and other.

Overridden from UDisplayClusterConfigurationData_Base

Name Description

Protected function Virtual

void

 

GetObjectsToExport

(
    TArray< UObject* >& OutObject...
)

Called before saving to collect objects which should be exported as a sub object block.

Typedefs

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss