UDisplayClusterConfigurationScene

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationScene : public UDisplayClusterConfigurationData_Base

Variables

Name Description

Public variable UProperty

TMap< FString, ...

 

Cameras

Public variable UProperty

TMap< FString, ...

 

Meshes

Public variable UProperty

TMap< FString, ...

 

Screens

Public variable UProperty

TMap< FString, ...

 

Xforms

Overridden from UDisplayClusterConfigurationData_Base

Name Description

Protected function Virtual

void

 

GetObjectsToExport

(
    TArray< UObject* >& OutObject...
)

Called before saving to collect objects which should be exported as a sub object block.

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