UDisplayClusterConfigurationViewport

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Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h

Include

#include "DisplayClusterConfigurationTypes_Viewport.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationViewport : public UDisplayClusterConfigurationData_Base

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bAllowRendering

MultiUser : control this viewport rendering.

Public variable UProperty Category, EditAnywhere

bool

 

bFixedAspectRatio

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsEnabled

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bIsShared

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsVisible

Public variable UProperty Category, EditAnywhere, Meta

FString

 

Camera

Public variable UProperty Category, EditAnywhere

int

 

GPUIndex

Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

ICVFX

Configure ICVFX for this viewport.

Public variable UProperty Category, EditAnywhere

FOpenColorIODis...

 

OCIO_Configuration

OCIO Display look configuration.

Public variable

FOnPostEditChan...

 

OnPostEditChangeChainProperty

Public variable UProperty Category, EditAnywhere

int

 

OverlapOrder

Viewport can overlap each other on backbuffer. This value uses to sorting order.

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

PostProcessSettings

Per viewport post processing.

Public variable UProperty Category, EditDefaultsOnly

FDisplayCluster...

 

ProjectionPolicy

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

Region

Public variable UProperty Category, EditAnywhere

FDisplayCluster...

 

RenderSettings

Configure render for this viewport.

Constructors

Functions

Name Description

Public function Const

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Typedefs

Constants

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