| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h |
Include |
#include "DisplayClusterConfigurationTypes_Viewport.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDisplayClusterConfigurationViewport : public UDisplayClusterConfigurationData_Base
Name | Description | ||
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bAllowRendering |
MultiUser : control this viewport rendering. |
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bFixedAspectRatio |
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bIsEnabled |
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bIsShared |
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bIsVisible |
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Camera |
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int |
GPUIndex |
Performance, Multi-GPU: Asign GPU for viewport rendering. The Value '-1' used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU) |
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ICVFX |
Configure ICVFX for this viewport. |
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OCIO_Configuration |
OCIO Display look configuration. |
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OnPostEditChangeChainProperty |
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int |
OverlapOrder |
Viewport can overlap each other on backbuffer. This value uses to sorting order. |
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PostProcessSettings |
Per viewport post processing. |
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ProjectionPolicy |
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Region |
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RenderSettings |
Configure render for this viewport. |
Name | Description | |
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UDisplayClusterConfigurationViewport() |
Name | Description | ||
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GetReferencedMeshNames |
Name |
Description |
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FOnPostEditChangeChainProperty |
Name |
Description |
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ViewportMaximumSize |
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ViewportMinimumSize |