Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterMessageInterceptor/Public/DisplayClusterMessageInterceptionSettings.h |
Include |
#include "DisplayClusterMessageInterceptionSettings.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FMessageInterceptionSettings
Name | Description | ||
---|---|---|---|
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bInterceptMultiUserMessages |
Indicates whether messages from multi user are intercepted. |
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bIsEnabled |
By default, interception is enabled and multi user interception is active Old config properties are not redirectable so by default, new system will be enabled fixing any discrepencies across the system with settings synchronization.Indicates if message interception is enabled. |
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|
float |
TimeoutSeconds |
Maximum seconds to keep intercepted message to be synchronized across cluster. |