Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/Blueprints/IDisplayClusterProjectionBlueprintAPI.h |
Include |
#include "Blueprints/IDisplayClusterProjectionBlueprintAPI.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set camera"),
Category="NDisplayProjection|Camera")
void CameraPolicySetCamera
(
const FString & ViewportId,
UCameraComponent * NewCamera,
float FOVMultiplier
)
Sets active camera component for camera policy