IDisplayClusterProjection::AssignWarpMeshToViewport

Create link to static mesh geometry as warp source

Windows
MacOS
Linux

Deprecated

  • use config reference

References

Module

DisplayClusterProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/IDisplayClusterProjection.h

Include

#include "IDisplayClusterProjection.h"

Syntax

virtual bool AssignWarpMeshToViewport
(
    const FString & ViewportId,
    UStaticMeshComponent * MeshComponent,
    USceneComponent * OriginComponent
)

Remarks

Create link to static mesh geometry as warp source

Returns

  • true if the mesh linked and ready to warp

Parameters

Parameter

Description

ViewportId

viewport name

MeshComponent

warp mesh

OriginComponent

cave origin

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