IDisplayClusterProjection

Windows
MacOS
Linux

Inheritance Hierarchy

IModuleInterface

IDisplayClusterProjection

References

Module

DisplayClusterProjection

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterProjection/Public/IDisplayClusterProjection.h

Include

#include "IDisplayClusterProjection.h"

Syntax

class IDisplayClusterProjection : public IModuleInterface

Destructors

Name Description

Public function Virtual

~IDisplayClusterProjection()

Functions

Name Description

Public function

bool

 

CameraPolicySetCamera

(
    const TSharedPtr< class IDisplayClu...,
    UCameraComponent*const NewCame...,
    const FDisplayClusterProjectionCame...
)

Set camera policy camera

Public function Static

IDisplayClus...

 

Get()

Singleton-like access to this module's interface.

Public function

TSharedPtr< ...

 

GetProjectionFactory

(
    const FString& InProjectionType
)

Returns specified projection factory

Public function

void

 

GetSupportedProjectionTypes

(
    TArray< FString >& OutProjectionTy...
)

Returns supported projection types

Public function Static

bool

 

IsAvailable()

Checks to see if this module is loaded and ready.

Constants

Name

Description

ModuleName

Deprecated Functions

Name Description

Public function Virtual

bool

 

AssignWarpMeshToViewport

(
    const FString& ViewportId,
    UStaticMeshComponent* MeshComp...,
    USceneComponent* OriginCompone...
)

use config reference

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss