FMPCDIGeometryExportData

Windows
MacOS
Linux

References

Module

DisplayClusterShaders

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Blueprints/MPCDIGeometryData.h

Include

#include "Blueprints/MPCDIGeometryData.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Category="MPCDI")
struct FMPCDIGeometryExportData

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FVector...

 

Normal

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< int32 >

 

Triangles

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FVector...

 

UV

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FVector...

 

Vertices

Functions

Name Description

Public function

void

 

PostAddFace

(
    int f0,
    int f1,
    int f2
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss