Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/IDisplayClusterShaders.h |
Include |
#include "IDisplayClusterShaders.h" |
bool RenderPostprocess_Blur
(
FRHICommandListImmediate & RHICmdList,
FRHITexture2D * InSourceTexture,
FRHITexture2D * InRenderTargetableDestTexture,
const FDisplayClusterShaderParameters_PostprocessBlur & InSettings
) const
Render postprocess Blur
true if success
Parameter |
Description |
---|---|
RHICmdList |
RHI command list |
InSourceTexture |
Source shader resource texture |
InRenderTargetableDestTexture |
Destination RTT texture |
InSettings |
Blur pp settings |