Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Render/IDisplayClusterRenderTexture.h |
Include |
#include "Render/IDisplayClusterRenderTexture.h" |
void CreateTexture
(
EPixelFormat InPixelFormat,
uint32_t InWidth,
uint32_t InHeight,
const void * InTextureData,
bool bInHasCPUAccess
)
Create texture from memory data:
true if the mesh linked and ready to warp
Parameter |
Description |
---|---|
InPixelFormat |
texture pixel format |
InWidth |
Texture width |
InHeight |
Texture height |
InTextureData |
Texture input data |
bInHasCPUAccess |
has CPU access to texture data, dont release from memory |