IDisplayClusterRenderTexture::CreateTexture

Create texture from memory data:

Windows
MacOS
Linux

References

Module

DisplayClusterShaders

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Render/IDisplayClusterRenderTexture.h

Include

#include "Render/IDisplayClusterRenderTexture.h"

Syntax

void CreateTexture
(
    EPixelFormat InPixelFormat,
    uint32_t InWidth,
    uint32_t InHeight,
    const void * InTextureData,
    bool bInHasCPUAccess
)

Remarks

Create texture from memory data:

Returns

  • true if the mesh linked and ready to warp

Parameters

Parameter

Description

InPixelFormat

texture pixel format

InWidth

Texture width

InHeight

Texture height

InTextureData

Texture input data

bInHasCPUAccess

has CPU access to texture data, dont release from memory

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