IDisplayClusterRenderTexture

Runtime texture resoure.

Windows
MacOS
Linux

References

Module

DisplayClusterShaders

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Render/IDisplayClusterRenderTexture.h

Include

#include "Render/IDisplayClusterRenderTexture.h"

Syntax

class IDisplayClusterRenderTexture

Remarks

Runtime texture resoure.

Destructors

Functions

Name Description

Public function

void

 

CreateTexture

(
    EPixelFormat InPixelFormat,
    uint32_t InWidth,
    uint32_t InHeight,
    const void* InTextureData,
    bool bInHasCPUAccess
)

Create texture from memory data:

Public function Const

void *

 

GetData()

Public function Const

uint32_t

 

GetHeight()

Public function Const

EPixelFormat

 

GetPixelFormat()

Public function Const

FRHITexture ...

 

GetRHITexture()

Public function Const

uint32_t

 

GetTotalPoints()

Public function Const

uint32_t

 

GetWidth()

Public function Const

bool

 

IsValid()

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