Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Render/IDisplayClusterRenderTexture.h |
Include |
#include "Render/IDisplayClusterRenderTexture.h" |
class IDisplayClusterRenderTexture
Runtime texture resoure.
Name | Description | |
---|---|---|
|
~IDisplayClusterRenderTexture() |
Name | Description | ||
---|---|---|---|
|
CreateTexture ( |
Create texture from memory data: |
|
|
void * |
GetData() |
|
|
uint32_t |
GetHeight() |
|
|
GetPixelFormat() |
||
|
FRHITexture ... |
GetRHITexture() |
|
|
uint32_t |
GetTotalPoints() |
|
|
uint32_t |
GetWidth() |
|
|
IsValid() |