Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/DisplayClusterWarpEnums.h |
Include |
#include "WarpBlend/DisplayClusterWarpEnums.h" |
enum EDisplayClusterWarpBlendTextureType
{
WarpMap = 0,
AlphaMap,
BetaMap,
}
Name |
Description |
---|---|
WarpMap |
Geometry data will be stored as a three-component (RGB) PFM file (Portable Float Map Format) |
AlphaMap |
Blend grayscale texture, color multiplier. Use in basic color correction: color = color * alpha;. |
BetaMap |
Bate grayscale texture, for advanced collor correction. Use with AlphaMap: color = (color*alpha*(1 - beta)) + beta;. |