EDisplayClusterWarpBlendTextureType

Windows
MacOS
Linux

References

Module

DisplayClusterShaders

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/DisplayClusterWarpEnums.h

Include

#include "WarpBlend/DisplayClusterWarpEnums.h"

Syntax

enum EDisplayClusterWarpBlendTextureType
{
    WarpMap     = 0,
    AlphaMap,
    BetaMap,
}

Values

Name

Description

WarpMap

Geometry data will be stored as a three-component (RGB) PFM file (Portable Float Map Format)

AlphaMap

Blend grayscale texture, color multiplier. Use in basic color correction: color = color * alpha;.

BetaMap

Bate grayscale texture, for advanced collor correction. Use with AlphaMap: color = (color*alpha*(1 - beta)) + beta;.

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