EDisplayClusterWarpGeometryType

Windows
MacOS
Linux

References

Module

DisplayClusterShaders

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/DisplayClusterWarpEnums.h

Include

#include "WarpBlend/DisplayClusterWarpEnums.h"

Syntax

enum EDisplayClusterWarpGeometryType
{
    WarpMap     = 0,
    WarpMesh,
    Invalid,
}

Values

Name

Description

WarpMap

Use texture warpmap as geometry source.

WarpMesh

Use mesh component as geometry source.

Invalid

Undefined source.

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