IDisplayClusterWarpBlend::CalcFrustumContext

Calculate warp context data for new eye

Windows
MacOS
Linux

References

Module

DisplayClusterShaders

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/WarpBlend/IDisplayClusterWarpBlend.h

Include

#include "WarpBlend/IDisplayClusterWarpBlend.h"

Syntax

bool CalcFrustumContext
(
    class IDisplayClusterViewport * InViewport,
    const uint32 InContextNum,
    const FDisplayClusterWarpEye & InEye,
    FDisplayClusterWarpContext & OutWarpContext
)

Remarks

Calculate warp context data for new eye

Returns

  • true if the context calculated successfully

Parameters

Parameter

Description

InEye

Current eye and scene

OutWarpContext

Output context

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