FDynamicMesh3::Copy

Set internal data structures to be a copy of input mesh using the specified attributes

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3.cpp

Syntax

void Copy
(
    const FDynamicMesh3 & CopyMesh,
    bool bNormals,
    bool bColors,
    bool bUVs,
    bool bAttributes
)

Remarks

Set internal data structures to be a copy of input mesh using the specified attributes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss