Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h |
Include |
#include "DynamicMesh3.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3.cpp |
void EnumerateVertexTriangles
(
int32 VertexID,
TFunctionRef< void)> ApplyFunc
) const
Call ApplyFunc for each one-ring triangle of a vertex. Currently this is significantly more efficient than VtxTrianglesItr() in many use cases.