FDynamicMesh3::GetCachedBounds

Returns [GetBounds()](API\Plugins\DynamicMesh\FDynamicMesh3\GetBounds) and saves result, cache is invalidated and recomputed if topology has changed since last call

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Queries.cpp

Syntax

FAxisAlignedBox3d GetCachedBounds()

Remarks

Returns GetBounds() and saves result, cache is invalidated and recomputed if topology has changed since last call

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss