FDynamicMesh3::GetVertexFrame

Compute a normal/tangent frame at vertex that is "stable" as long as the mesh topology doesn't change, meaning that one axis of the frame will be computed from projection of outgoing edge.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Queries.cpp

Syntax

FFrame3d GetVertexFrame
(
    int VertexID,
    bool bFrameNormalY
) const

Remarks

Compute a normal/tangent frame at vertex that is "stable" as long as the mesh topology doesn't change, meaning that one axis of the frame will be computed from projection of outgoing edge. Requires that vertex normals are available. By default, frame.Z is normal, and .X points along mesh edge. If bFrameNormalY, then frame.Y is normal (X still points along mesh edge)

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