Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h |
Include |
#include "DynamicMesh3.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Queries.cpp |
int GetVtxTriangleCount
(
int VertexID,
bool bBruteForce
) const
Return # of triangles attached to vID, or -1 if invalid vertex if bBruteForce = true, explicitly checks, which creates a list and is expensive default is false, uses orientation, no memory allocation