Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h |
Include |
#include "DynamicMesh3.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Queries.cpp |
EMeshResult GetVtxTriangles
(
int VertexID,
TArray< int > & TrianglesOut,
bool bUseOrientation
) const
Get triangle one-ring at vertex. bUseOrientation is more efficient but returns incorrect result if vertex is a bowtie