FDynamicMesh3::PokeTriangle

Insert a new vertex inside a triangle, ie do a 1 to 3 triangle split

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MacOS
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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Edits.cpp

Syntax

virtual EMeshResult PokeTriangle
(
    int TriangleID,
    const FVector3d & BaryCoordinates,
    FPokeTriangleInfo & PokeInfo
)

Remarks

Insert a new vertex inside a triangle, ie do a 1 to 3 triangle split

Returns

Ok on success, or enum value indicates why operation cannot be applied. Mesh remains unmodified on error.

Parameters

Parameter

Description

TriangleID

index of triangle to poke

BaryCoordinates

barycentric coordinates of poke position

PokeInfo

returned information about new and modified mesh elements

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