FDynamicMesh3::ReverseOrientation

Reverse the ccw/cw orientation of all triangles in the mesh, and optionally flip the vertex normals if they exist

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMesh3.h

Include

#include "DynamicMesh3.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMesh3_Edits.cpp

Syntax

void ReverseOrientation
(
    bool bFlipNormals
)

Remarks

Reverse the ccw/cw orientation of all triangles in the mesh, and optionally flip the vertex normals if they exist

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