Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshAttributeSet.h |
Include |
#include "DynamicMeshAttributeSet.h" |
void AttachAttribute
(
FName AttribName,
FDynamicMeshAttributeBase * Attribute
)
Attach a new attribute (and transfer ownership of it to the attribute set)