Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicMeshEditor.h |
Include |
#include "DynamicMeshEditor.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/DynamicMeshEditor.cpp |
void SetGeneralTubeUVs
(
const TArray< int > & Triangles,
const TArray< int > & VertexIDs1,
const TArray< int > & MatchedIndices1,
const TArray< int > & VertexIDs2,
const TArray< int > & MatchedIndices2,
const TArray< float > & UValues,
const FVector3f & VDir,
float UVScaleFactor,
const FVector2f & UVTranslation,
int UVLayerIndex
)
For triangles connecting loops of corresponded vertices, set UVs in a cylindrical pattern so that the U coordinate starts at 0 for the first corresponded pair of vertices, and cycles around to 1 Assumes Triangles array stores indices of triangles in progressively filling the tube, starting with VertexIDs*[0]. (This is used to set the UVs correctly at the seam joining the start & end of the loop)