FDynamicSubmesh3::FDynamicSubmesh3

Constructor sets the base mesh and computes the submesh

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/DynamicSubmesh3.h

Include

#include "DynamicSubmesh3.h"

Syntax

FDynamicSubmesh3
(
    const FDynamicMesh3 * BaseMesh,
    const TArray< int > & Triangles,
    int WantComponents,
    bool bAttributes
)

Remarks

Constructor sets the base mesh and computes the submesh

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss