FEdgeLoop::InitializeFromVertices

Construct EdgeLoop from list of vertices of mesh

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/EdgeLoop.h

Include

#include "EdgeLoop.h"

Syntax

bool InitializeFromVertices
(
    const FDynamicMesh3 * MeshIn,
    const TArray< int > & VerticesIn,
    bool bAutoOrient
)

Remarks

Construct EdgeLoop from list of vertices of mesh

Returns

false if we found any parts of vertices that are not connected by an edge

Parameters

Parameter

Description

MeshIn

Mesh that contains the loop

VerticesIn

list of vertices that are sequentially connected by edges

bAutoOrient

if true, and any of the edges are boundary edges, we will re-orient the loop to be consistent with boundary edges

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss