Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/EdgeSpan.h |
Include |
#include "EdgeSpan.h" |
bool InitializeFromVertices
(
const FDynamicMesh3 * MeshIn,
const TArray< int > & VerticesIn,
bool bAutoOrient
)
Construct EdgeSpan from list of vertices of mesh
false if we found any parts of VerticesIn that are not connected by an edge
Parameter |
Description |
---|---|
MeshIn |
Mesh that contains the span |
VerticesIn |
list of vertices that are sequentially connected by edges |
bAutoOrient |
if true, and any of the edges are boundary edges, we will re-orient the span to be consistent with boundary edges |