FGroupTopology::IsBoundaryEdge

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h

Include

#include "GroupTopology.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/GroupTopology.cpp

Syntax

bool IsBoundaryEdge
(
    int32 GroupEdgeID
) const

Returns

true if the FGroupEdge identified by the GroupEdgeID is on the mesh boundary

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss