bSawOpenSpans
If true, we found at least one open span during [Compute()](API\Plugins\DynamicMesh\FMeshBoundaryLoops\Compute).
If true, we found at least one open span during Compute(). This can occur in failure cases or if the search is restricted to a subset using EdgeFilterFunc
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.