FMeshNormals::Compute_FaceAvg

Compute per-vertex normals using a custom combination of area-weighted and angle-weighted averaging of one-ring triangle normals

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshNormals.h

Include

#include "MeshNormals.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshNormals.cpp

Syntax

void Compute_FaceAvg
(
    bool bWeightByArea,
    bool bWeightByAngle
)

Remarks

Compute per-vertex normals using a custom combination of area-weighted and angle-weighted averaging of one-ring triangle normals

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