Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshNormals.h |
Include |
#include "MeshNormals.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshNormals.cpp |
static void InitializeOverlayRegionToPerVertexNormals
(
FDynamicMeshNormalOverlay * NormalOverlay,
const TArray< int32 > & Triangles
)
Initialize the given triangles of NormalOverlay with per-vertex normals, ie single overlay element for each mesh vertex. Only the triangles included in the region are considered when calculating per-vertex normals.