FMeshNormals::QuickRecomputeOverlayNormals

Compute overlay normals for the given mesh

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshNormals.h

Include

#include "MeshNormals.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshNormals.cpp

Syntax

static bool QuickRecomputeOverlayNormals
(
    FDynamicMesh3 & Mesh,
    bool bInvert,
    bool bWeightByArea,
    bool bWeightByAngle
)

Remarks

Compute overlay normals for the given mesh

Parameters

Parameter

Description

bInvert

if true, normals are flipped

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