FMeshRefinerBase::ProjectionTarget

Get the current Projection Target

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshRefinerBase.h

Include

#include "MeshRefinerBase.h"

Syntax

IProjectionTarget * ProjectionTarget()

Remarks

Get the current Projection Target

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss