Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshWeights.h |
Include |
#include "MeshWeights.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshWeights.cpp |
static FVector3d FilteredUniformCentroid
(
const FDynamicMesh3 & Mesh,
int32 VertexIndex,
TFunctionRef< FVector3d)> VertexPositionFunc,
TFunctionRef< bool)> VertexFilterFunc
)
Compute uniform centroid of a subset of vertex one-ring (eg boundary vertices) These weights are strictly positive and all equal to 1 / valence