| FRemesher::OnEdgeSplit()
|
Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h |
Include |
#include "QueueRemesher.h" |
virtual void OnEdgeSplit
(
int EdgeID,
int VertexA,
int VertexB,
const FDynamicMesh3::FEdgeSplitInfo & SplitInfo
)
Call the function above to enqueue edges in the ModifiedEdges set.