MeshIndexUtil::VertexToTriangleOneRing

Find all the triangles in all the one rings of a set of vertices

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshIndexUtil.h

Include

#include "MeshIndexUtil.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshIndexUtil.cpp

Syntax

namespace MeshIndexUtil
{
    void MeshIndexUtil::VertexToTriangleOneRing
    (
        const FDynamicMesh3 * Mesh,
        const TArray< int > & VertexIDs,
        TSet< int > & TriangleIDsOut
    )
}

Remarks

Find all the triangles in all the one rings of a set of vertices

Parameters

Parameter

Description

Mesh

input mesh

VertexIDs

list of Vertex IDs of Mesh

TriangleIDsOut

list of triangle IDs where any vertex of triangle touches an element of VertexIDs

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