Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshTransforms.h |
Include |
#include "MeshTransforms.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshTransforms.cpp |
namespace MeshTransforms
{
void MeshTransforms::FrameCoordsToWorld
(
FDynamicMesh3 & Mesh,
const FFrame3d & Frame
)
}
Transform Mesh out of local coordinates of Frame