Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshTransforms.h |
Include |
#include "MeshTransforms.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/MeshTransforms.cpp |
namespace MeshTransforms
{
void MeshTransforms::Scale
(
FDynamicMesh3 & Mesh,
const FVector3d & Scale,
const FVector3d & Origin
)
}
Apply Scale to vertex positions of Mesh, relative to given Origin. Does not modify any other attributes (normals/etc)