EmbedProjectedPath

Embed a 2D path into a mesh by projection, starting the walk from a given triangle.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/EmbedSurfacePath.h

Include

#include "Operations/EmbedSurfacePath.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Operations/EmbedSurfacePath.cpp

Syntax

bool EmbedProjectedPath
(
    FDynamicMesh3 * Mesh,
    int StartTriID,
    FFrame3d Frame,
    const TArray< FVector2d > & Path2D,
    TArray< int > & OutPathVertices,
    TArray< int > & OutVertexCorrespondence,
    bool bClosePath,
    FMeshFaceSelection * EnclosedFaces,
    double PtSnapVertexOrEdgeThresholdSq
)

Remarks

Embed a 2D path into a mesh by projection, starting the walk from a given triangle. Optionally select the triangles inside the path.

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