Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/EmbedSurfacePath.h |
Include |
#include "Operations/EmbedSurfacePath.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Operations/EmbedSurfacePath.cpp |
bool EmbedProjectedPaths
(
FDynamicMesh3 * Mesh,
const TArrayView< const int > StartTriIDs,
FFrame3d Frame,
const TArrayView< const TArray< FVector2d >> AllPaths,
TArray< TArray< int >> & OutAllPathVertices,
TArray< TArray< int >> & OutAllVertexCorrespondence,
bool bClosePaths,
FMeshFaceSelection * EnclosedFaces,
double PtSnapVertexOrEdgeThresholdSq
)
Embed multiple 2D paths into a mesh by projection, starting the walks from the given triangles. Optionally select the triangles inside the paths.