EmbedProjectedPaths

Embed multiple 2D paths into a mesh by projection, starting the walks from the given triangles.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/EmbedSurfacePath.h

Include

#include "Operations/EmbedSurfacePath.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Operations/EmbedSurfacePath.cpp

Syntax

bool EmbedProjectedPaths
(
    FDynamicMesh3 * Mesh,
    const TArrayView< const int > StartTriIDs,
    FFrame3d Frame,
    const TArrayView< const TArray< FVector2d >> AllPaths,
    TArray< TArray< int >> & OutAllPathVertices,
    TArray< TArray< int >> & OutAllVertexCorrespondence,
    bool bClosePaths,
    FMeshFaceSelection * EnclosedFaces,
    double PtSnapVertexOrEdgeThresholdSq
)

Remarks

Embed multiple 2D paths into a mesh by projection, starting the walks from the given triangles. Optionally select the triangles inside the paths.

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