FMergeCoincidentMeshEdges::IsSameEdge

Returns true if endpoint vertices are within tolerance.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Operations/MergeCoincidentMeshEdges.h

Include

#include "Operations/MergeCoincidentMeshEdges.h"

Syntax

bool IsSameEdge
(
    const FVector3d & a,
    const FVector3d & b,
    const FVector3d & c,
    const FVector3d & d
) const

Remarks

Returns true if endpoint vertices are within tolerance.

that we do not know the order of the vertices here so we try both combinations.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss