Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
Include |
#include "Parameterization/MeshUVTransforms.h" |
Source |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE::MeshUVTransforms::MakeSeamsDisjoint
(
FDynamicMeshUVOverlay * UVOverlay
)
}
}
For all UV seam elements, apply a small displacement so that they have unique positions. This allows unwelding/re-welding the UVs without breaking the seams (which is horrible but necessary in some cases)