UE::MeshUVTransforms::MakeSeamsDisjoint

For all UV seam elements, apply a small displacement so that they have unique positions.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h

Include

#include "Parameterization/MeshUVTransforms.h"

Source

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp

Syntax

namespace UE
{
    namespace MeshUVTransforms
    {
        void UE::MeshUVTransforms::MakeSeamsDisjoint
        (
            FDynamicMeshUVOverlay * UVOverlay
        )
    }
}

Remarks

For all UV seam elements, apply a small displacement so that they have unique positions. This allows unwelding/re-welding the UVs without breaking the seams (which is horrible but necessary in some cases)

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