Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h |
Include |
#include "Sampling/MeshSurfaceSampler.h" |
virtual bool CachedSampleUV
(
const FMeshUVSampleInfo & CachedSampleInfo,
SampleType & ResultOut
)
Compute a sample at the given UV/3D location specified by CachedSampleInfo, which presumably was produced by previous calls to SampleUV()
true if valid sample was computed