TMeshSurfaceUVSampler::SampleUV

Compute a sample at the given UV location

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h

Include

#include "Sampling/MeshSurfaceSampler.h"

Syntax

virtual bool SampleUV
(
    const FVector2d & UV,
    SampleType & ResultOut
)

Remarks

Compute a sample at the given UV location

Returns

true if valid sample was computed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss